Showing posts with label Vampire: The Masquerade. Show all posts
Showing posts with label Vampire: The Masquerade. Show all posts

Wednesday, 11 November 2009

Vampires...


The world was recently swept with Vampire Fever. It probably started with the TV series True Blood, but it really took off through the sudden fame of the movie Twilight and subsequently the mass consumption of the books it's based on. The entertainment media has suddenly flooded with variations on the theme. New series such as Vampire Diaries (also based on books) and a Twilight board game is the first that come to mind.
But the concept of vampirism has always been present in fiction. The first would probably be Dracula, but with the sudden surge of interest all the old dogs were reawakened. Moonlight, Interview with the Vampire and Queen of the Damned, by extension Anne Rice books, the World of Darkness roleplaying system that I myself am so fond of, Vampire Knight... Suddenly vampires are no longer something to be feared, but something to be admired, adored, or even... worshipped... Why is this?

First I must state that this is written from a mostly male-vampire-to-female-human point of view. In many cases these points apply both ways, but my thinking is linear and heterosexual as I write this.

Now that it has entered the mass media, why does every other person find vampires so attractive? In many cases there's nothing special about them save for the fact that they drink blood. I think it is the element of mystery. People are afraid of what they don't understand, but they are excited and intrigued by the knowledge that there is something they don't understand. The same way you love rollercoasters even though they make you fear for your life. The risk is a rush.

Beside this stands the fact that these popularised vampires are elegant, sophisticated beings. They are the embodiment of suave. Usually they are financially secure to the point that it becomes difficult to judge their net worth. They have a strong lineage and family traditions. Their family and their loyalty towards it is of utmost importance. Essentially they appeal to everything our culture defines as a perfect partner. We find them attractive because they are, in all aspects of society, your key to a comfortable lifestyle.

But what about the fact that they can't go into the sunlight? First let me mention that for the sake of storytelling this detail is often skewed. Some can walk in sunlight for short periods but it makes them violently ill (Moonlight), others have certain artifacts that make them immune to the effects of sunlight (Vampire Diaries), others are quite comfortable under indirect sunlight, but suffer negative effects when exposed to direct sunlight (sparkling characteristic from Twilight). But the aversion to sunlight has a purpose: It shows a weakness. It is difficult to believe that a creature of such magnitude and strength can be brought down by something we find so commonplace that most of the time we barely notice it.

Not only do they attract us in their physical appearance, their strong personalities and financial or social fortunes, they also display a weakness, which our maternal and paternal instincts pick up on. We want to help the weak.

Last point I'm going to ponder on is the concept of immortality. Vampires live forever save for certain extreme conditions (fire, decapitation, sunlight etc). We find them attractive because we fear death and they provide something that can save us from this inevitable unknown.

So as a closing argument, when my friends swoon over a vampire character of some sort, I let them. There's nothing we committed companions can do to stop it. On a purely evolutionary level we are outclassed. Luckily these characters are simply that, fictional beings. All we can do is wait for the infatuation to end...





Words:
"There comes a time for every vampire when the idea of eternity becomes momentarily unbearable. Living in the shadows, feeding in the darkness with only your own company to keep, rots into a solitary, hollow existence. Immortality seems like a good idea, until you realize you're going to spend it alone."
- The Vampire Chronicles: The Vampire Lestat, Anne Rice


Sunday, 28 September 2008

Good Old Days

It turns out that there are still many people that enjoy a good game of pen-and-paper roleplaying.

So I went in search of my old player's manual for Vampire: The Masquerade(pictured left). Upon finding my old character sheet the memories and nostalgia came flooding back, of late nights in a small theatre with a group of drama students pretending to be vampires. The epic adventures that played out there were the stuff of legend.

But what makes the games by White Wolf so amazing (and a little scary) is the fact that these future-changing revolutions could be taking place right under our noses, for real, and we would never know...

I called up a few friends and asked around and everyone seemed keen, so we all got together one evening with the player's manual and worked out our characters. We all then spent the next week thinking about our characters and developing them from mere pieces of paper to living (I use this term lightly) breathing members of society.

If you're familiar with Dungeons & Dragons you'll know how most roleplaying games work: The chronicler (a.k.a. narrator a.k.a. dungeon master) tells the story up to a point, then stops. It's the duty of each player to state what their character would do in that situation. A few minutes of stats-comparing and sometimes arguing commences, followed by a round or two of dice-rolling (with dice that have between 4 and 20 sides). Then the story can continue based on their successes or failures. What made The Masquerade unique in its day was focus on the theatrical more than the mathematical. Your character sheet was only there as a reminder. The real character, with full background story and entire family trees and political structures, was in your head. During play, when a challenge is presented a quick calculation and a single dice-roll is all that was needed to find out what happens. The story can then continue. It made for much faster paced gameplay and much more amazing stories. And indeed, the stories were told, because when you retell the tale of your adventure you portray it as if you are the person who experienced it, not the character sheet!

Over the last week I've been combing the internet for information on The Masquerade, but it was replaced by a game called The Requiem(pictured right). No longer are the vampires an entity on their own. They are part of a much greater and sinister system known as the World of Darkness in which anything can happen, from ghosts to werewolves, in the tradition of horror stories the world over. I'm doing my best to find the books required to start playing the newer game, but not before the adventure of our Masquerade has concluded, which can take up to 3 months of weekly meetings.

With PC and console games as sophisticated as they are these days, it's good to know that we can still enjoy a good old-fashioned game of pretend, even if it is with some help...

The games also encourage you to read, so I find it especially suited for players in their low teens who are still in touch with their imagination, but who get bored when reading a book like we old people (early twenties). Once you've played a few hours with friends, you start wondering about the story behind the story. And it's all there. Beside the player's manuals and a guide for storytellers, there's a whole selection of books that widen the fictitious universe. Some of them have nothing to do with how the game is played, but are simple storybooks that serve to enrich the mental image you have of this world beneath our everyday lives.

However, it's not for everybody. The whole theme of this genre is very dark and brooding. If you struggle to keep a straight face while telling a ghost story, you would be better off playing a science fiction or fantasy game. World of Darkness is for the goths among us. Serve with Paradise Lost, My Dying Bride, Anathema and especially Katatonia.

To Close: If you've never played a pen and paper roleplaying game, there's a very big gap in your education. In my opinion it's something that everyone needs to do at least once in their life.




Words:
"The cleansing astringence of rejection" is the most ridiculous phrase I have ever used in a comic."
-Questionable Content